Maschinengewehr 42 (Wehrmacht)

Heavy machine gun. Able to hold off against wave after wave of infantry when setup in cover.

Overview
Renowned for its cyclic fire rate of 1,200 rounds-per-minute and suppression capability, the MG 42 was rapidly incorporated into the Wehrmacht. With only an eight second barrel swap, disciplined crews could relentlessly pin infantry.

Armaments: (MG 42 HMG, K98k x3, MP 40), Crew: 5, Skill: Regular, Role: Suppression.

Gameplay
(+ High Damage, + Fast Suppression, + High ROF, - Frequent Reloads, - Slow Setup)

Abilities
Load V-Patronen Armour-piercing Incendiary Rounds
 * Cost: 20 Munitions

Manual Reload Weapon Team Camouflage (Toggle) Sprint
 * Crew switches to armour-piercing incendiary rounds, ideal for engaging light vehicles. Timed ability.
 * Instructs the squad to immediately top off the ammunition of their heavy machine gun.
 * The crew hides the weapon from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage, accuracy, and penetration.
 * Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

Upgrades
First Aid Training Maintenance Kits
 * Requirement: Veterancy 3
 * Cost: 35 Munitions
 * Allows the squad to heal itself when out of combat.
 * Requirement: Veterancy 3
 * Cost: 25 Munitions

MGZ40 Targeting Optics
 * Allows the squad to repair their crewed weapon when out of combat.
 * Requirement: Veterancy 2
 * Cost: 30 Munitions
 * Improves accuracy and increases line-of-sight and detection radius. Requires setup.