Großdeutschland Panzergrenadiere

Panzergrenadier/Light infantry. Large weapon selection, adaptable to numerous battlefield incursions.

Overview
Rebuilt as a Panzergrenadier division, 'Großdeutschland' suffered repeated losses as it retreated west after Kursk. Sent to East Prussia in late 1944, it narrowly escaped annihilation at Memel only to be obliterated at Pillau in April 1945.

Armaments: (K98k x4, StG 44), *G43-Sturm x2, *G43-Zf4, *MG 42, *Panzerschreck, Skill: Experienced, Role: Recon.

Gameplay
(+ Entrench Tanks, + Camouflage, + Random Veterancy, + Mechanised Assault Passive)

Abilities
Modell 24 Stielhandgranate Gewehrnebelgranate 42 Panzerfaust-100 Flare Conditioned Sprint
 * Cost: 20 Munitions
 * Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.
 * Cost: 25 Munitions
 * Smoke rifle grenade. Creates a temporary screen of smoke in a line formation. Vehicles caught inside the smoke are slowed.
 * Cost: 30 Munition
 * Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance.
 * Cost: 25 Munitions
 * Short-ranged parachute flare. Reveals the target area.
 * Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard Sprint.

Upgrades
Gewehr 43 'Sturmgewehr' Semi-automatic Rifles (x2) Gewehr 43 Marksman Rifle Maschinengewehr 42 Light Machine Gun Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher First Aid Training
 * Cost: 35 Munitions
 * (+ Suppressive, + High Capacity, + More Accurate, + High ROF, - Low Damage)
 * Cost: 50 Munitions
 * (+ High Accuracy, + High Capacity, - Low ROF)
 * Cost: 65 Munitions
 * (+ High ROF, + High Accuracy, + High Suppression, - Short Bursts)
 * Cost: 90 Munitions
 * (+ High Damage, + High Penetration, - Expensive)
 * Cost: 35 Munitions

Tactical Withdrawal Training
 * Allows the squad to heal itself when out of combat.
 * Cost: 20 Munitions
 * The squad drops a smoke grenade to cover their retreat.