Brandenburg Sprengtrupp

Overview
Cunning demolitionists, 'Brandenburg' Sprengtruppe were trained in the use of both Axis and Allied explosives to complete their missions. Vital to the conquest of Europe, these men disabled and seized valuable enemy installations and infrastructure.

Armaments: (MP 40 x3), *G43-Zf4, *FmW 35, *Panzerschreck, *PzB 39, Skill: Elite, Role: Infiltration.

Gameplay
(+ Camouflage, + Airdropped Equipment)

Abilities
Modell 24 Incendiary Grenade Booby Trap Capture Point Demolition Charge Infiltration (Toggle) Für das Vaterland!
 * Cost: 35 Munitions
 * Incendiary grenade. Scorches the area with a torrent of lethal flames. Stick design allows further throwing distance.
 * Cost: 25 Munitions
 * Plant an explosive trap on a friendly and in supply Victory or Resource Point. The trap is activated when enemy forces attempt to capture the point.
 * Cost: 35 Munitions
 * Squad plants a powerful, remotely-detonated explosive charge capable of destroying structures and punching holes in ice. Guaranteed to collapse bridges.
 * Squad has reduced movement but cannot be detected by enemy forces, unless in close proximity or engaged in combat. Disables any Sprint ability while active.
 * Increases movement but draws more enemy fire. Timed ability. Disables weapons and reduces line-of-sight while moving. Breaks out of suppression. Slower cooldown over standard Sprint.

Upgrades
Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher Gewehr 43 Marksman Rifle Flammenwerfer 35 Flamethrower Panzerbüchse 39 Anti-tank Rifle Satchel Charges First Aid Training
 * Requirement: Veterancy 2
 * Cost: 90 Munitions
 * (+ High Damage, + High Penetration, - Expensive)
 * Cost: 50 Munitions
 * (+ High Accuracy, + High Capacity, - Low ROF)
 * Cost: 50 Munitions
 * (+ Extra Range, - Low Damage, - Reduced AOE)
 * Cost: 40 Munitions
 * (+ High Accuracy, + High Damage, - Low ROF)
 * Cost: 10 Munitions
 * Replaces Demolition Charge. Squad is issued bundled explosives that do extreme damage to stationary targets, capable of destroying vehicles if thrown underneath.
 * Cost: 35 Munitions


 * Allows the squad to heal itself when out of combat.