15. Leutnant

Specialises in assaulting the enemy line, and inspiring friendly troops.

Overview
Forced out of Sicily in August 1943, the 15th was the chief defender at Salerno where it inflicted severe casualties. The lynchpin of Germany's Gustav and Winter Lines, the unit halted numerous Allied assaults from late 1943 until June 1944.

Armaments: (K98k x2, MP 40), *G43 x2, *MP 40 x2, *MG 42, Skill: Elite, Role: Tactical support.

Abilities
Halt Retreat
 * Requirement: Veterancy 1

Concentrated Fire Coordinated Light Artillery Barrage 8.14 cm Mortar Smoke Barrage
 * Officer order. Halts the retreat of nearby squads. Does not cancel this squad from retreating.
 * Officer order. Directs nearby friendly infantry to fire more accurately, while vehicles reload faster. Timed ability.
 * Cost: 25 Munitions
 * All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.
 * Cost: 30 Munitions

Forced March!
 * Requests for a 8.14 cm smoke barrage at the target area. Obscures line-of-sight. Fires six (6) rounds. Infantry can be damaged by direct impact.
 * Officer order. Orders all nearby friendly infantry to move faster. Timed ability. Global cooldown.

Upgrades
Coordinated Barrage 10.5 cm Howitzer Rapid Barrage Concealment Training Gewehr 43 Semi-automatic Rifles (x2) Maschinenpistole 40 Submachine Guns (x2) Maschinengewehr 42 Light Machine Gun
 * Requirement: Veterancy 2
 * Cost: 35 Munitions
 * Warning: Upgrading Coordinated Barrage locks out 10.5 cm Howitzer Rapid Barrage.
 * Replaces Concentrated Fire. All available artillery will barrage the target area within the ability's range.
 * Requirement: Veterancy 2
 * Cost: 20 Munitions
 * Warning: Upgrading 10.5 cm Howitzer Rapid Barrage locks out Coordinated Barrage.
 * Replaces Concentrated Fire. Authorises the officer to request rapid 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.
 * Requirement: Veterancy 1
 * Cost: 30 Munitions
 * Allows the squad to camouflage when in cover. Replaces the Ambush! ability with Hold Fire.
 * Cost: 20 Munitions
 * (+ High Accuracy, + High Capacity, - Low ROF)
 * Cost: 30 Munitions
 * (+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)
 * Cost: 65 Munitions
 * (+ High ROF, + High Accuracy, + High Suppression, - Short Bursts)