Pioniere

Engineer infantry. Crucial for defensive strategies, and keeping vehicles operational, can hold their own in combat.

Overview
Tasked primarily with fortification construction, Wehrmacht Pioniere could also clear or create battlefield obstacles. Issued extremely powerful explosives and formidable support weaponry, they could assault and level enemy positions.

Armaments: (K98k x4, MP 40), *PzB 39, *FmW 35, *MP 40 x2, Skill: Regular, Role: Engineer.

Gameplay
(+ Repair Tools, + Wire Cutters, + Faster Build Times, + Doctrinal Upgrades)

Pioniere are the primary engineers of the Wehrmacht, equipped to construct essential structures, erect formidable field defences, and conduct appropriate maintenance on Germany's mighty war machines. Despite their afore-mentioned supportive role, when suitably equipped and supported, they make formidable assault troops largely due to their arsenal of potent explosives.

With the addition of two MP 40s, the squad are better suited to handle close-quarter skirmishes, while the Pzb. 39 gives them the capability to deal with both light vehicles and weaker forms of fortifications from a comparatively safe distance. The FmW 35 provides the option to aggressively flush out entreched enemy positions.

Abilities
Geballte Ladung
 * Cost: 35 Munitions


 * Explosive charge. A baled load of seven M24 grenades, capable of severely damaging vehicles if thrown underneath.

Basic Repair
 * Demonstrating pure ingenuity, the squad is able to repair any damaged structure, vehicle, crewed weapon, or bridge.

Salvage Operations Destroy Cover Sprint
 * The squad will attempt to recover Munitions from abandoned crew weapons and Fuel from vehicle wrecks, with larger wrecks yielding more fuel. Abandoned vehicles yield additional resources.
 * Cost: 5 Munitions
 * Plant a small, timed demolition charge to destroy weak objects.
 * Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

Upgrades
Maschinenpistole 40 Submachine Guns (x2)
 * Requirement: Veterancy 1
 * Cost: 30 Munitions
 * (+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)

Panzerbüchse 39 Anti-tank Rifle
 * Requirements: Battle Phase 1
 * Cost: 40 Munitions
 * (+ High Accuracy, + High Damage, - Low ROF)

Flammenwerfer 35 Flamethrower
 * Cost: 50 Munitions
 * (+ Extra Range, - Low Damage, - Reduced AOE)

Frankfurt 42 Mine Detector
 * Cost: 10 Munitions
 * The squad loses some firepower as one member carries a mine detector. Allows the squad to detect and disarm enemy mines.

Demolition Kits
 * Cost: 10 Munitions
 * Replaces Salvage Operations. Squad is issued highly destructive, remote-controlled explosive charges which can be planted on key structures or pathways.

Doctrinal Equipment
Infanterie Division: Scorched Earth Traps (25 Munitions)

Leichte Division: HHL-3 (10 Munitions)

Luftwaffe Division: Panzerfaust-30 (10 Munitions)

Ost Division: Building Repair Tools (10 Munitions)

Panzer Division: Advanced Repair Tools (20 Munitions)

Straf Division: Booby Traps (25 Munitions)