Conscript

Overview
The majority of what is the Soviet's near endless manpower, Prizyvnik (Conscripts) are inexpensive and poorly trained. However, they can be invaluable support by replacing combat loss and engaging in high-risk operations and maneuvers.

Molotov Cocktails:
Incendiary Grenade, molotov cocktails deliver explosively flammable liquid that can burn for a long duration, good against stationary infantry and for area denial purpose.

RPG-40 Anti-tank Grenade:
Explosive Charge, multi purposes anti-tank grenade that can demolish light armors and structures within a condensed radius.

Merge:
Bring a squad up to full strength by filling their ranks with reinforcements. Cannot merge with Sniper squads.

Vodka:
The Red Army issued its troop with vodka rations to help foster morale and to be used prior launching an attack. Cannot be consumed if combat has already been initiated.

Time duration: 30 seconds.

Troops receive 25% reduced hit chance, 15% reduced damage, -25% decrease in weapon accuracy and 50% increase in cold resistance.

Oorah!!:
A battle-cry, shout in union, motivates Red Army forces to move faster while being harder to hit.

''Duration: 20s. Cannot fire weapons while moving, sight radius reduced.''

Degtyaryov (DPM) Machine gun:
Requirement: Veterancy 2

Nicknamed the "Record player" due to its outlandish design, the DP provide Soviet troops a steady rate of suppressive fire down range.

''Effective at long range vs infantry. ''

Traits: + High Accuracy, + Long Burst, (-) Low ROF

Shpagin (PPSh-41) (71 rounds) Shipment (x2):
Requirement: Veterancy 2

The PPSh-41 Submachine gun's large drum magazine and high rate of fire allows it to become the ultimate close-quarter firearm of the war.

''Effective at short range vs infantry. ''

Traits: (+) High Capacity, (+) High ROF, (+) Long Burst, (+) Suppresive, (-) Poor Accuracy.

SVT-40s Shipment (x2):

Requirement: Veterancy 1

Tokarev's SVT-40 is the Red Army's premiere semi-automatic rifle, providing infantrymen a substantial firepower increase at most range.

''Effective at medium range vs infantry. ''

Traits: (+)High ROF, (+) High Capacity, (-) Poor Accuracy.

RGD-33 Grenades Assault:
All squad members are instructed to throw one grenade each.

''Improves anti-infantry capability at close range. Replace the "Molotov Cocktails" ability.''

RPG-6 Anti-tank Grenade:
RPG-6 is a hollow charge anti-tank grenade that can outright destroy light vehicles and severely damage medium tanks.

''Improve anti-tank capability at close range.Replace the "RPG-40 Anti-tank grenade" capability. ''

Locks out the "Satchel Charge" upgrade and ability.