3. Jäger

General purpose infantry. Versatile combatants armed with semi-automatic rifles, and can upgrade outside friendly territory.

Overview
Specialised light infantry, Jäger troops excelled at long-range combat and recon. Converted from volunteer Luftwaffe personnel, Jäger of the 3. Fallschirmjäger-Division were unfortunatebly led by officers inexperienced in infantry combat.

Armaments: (G43 x4, StG 44), *MP 40 x2, *MG 15, *Panzerschreck, Skill: Regular, Role: General purpose.

Gameplay
(+ Entrench Tanks, + Airdropped Upgrades)

Abilities
Modell 24 Stielhandgranate Modell 24 Nebelstielhandgranate Panzerfaust-30 Setup Beacon Sprint
 * Cost: 20 Munitions
 * Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.
 * Costs: 15 Munitions
 * Smoke grenade. Creates a cloud of smoke after a short delay, obscuring line-of-sight. Stick design allows further throwing distance.
 * Cost: 25 Munitions
 * Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance. Less range and penetration over Panzerfaust-100.
 * The squad will plant a hidden Beacon. Allows nearby Fallschirmjäger to reinforce and can be used to request aerial equipment drops. Maxium of three (3) planted Beacons at any given time. Reveals infiltrated units on the minimap.
 * Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

Upgrades
First Aid Training
 * Requirement: Veterancy 3


 * Cost: 35 Munitions

Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher Maschinenpistole 40 Submachine Guns (x2) Maschinengewehr 15 Light Machine Gun Grenade Assault Training Panzerfaust-100
 * Allows the squad to heal itself when out of combat.
 * Requirement: Veterancy 2
 * Cost: 90 Munitions
 * (+ High Damage, + High Penetration, - Expensive)
 * Cost: 30 Munitions
 * (+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)
 * Cost: 60 Munitions
 * (+ High ROF, + High Accuracy, + Fast Suppression, - Short Bursts)
 * Cost: 10 Munitions
 * Replaces Modell 24 Stielhandgranate. Squad is issued additional M24 grenades. When instructed, all squad members will throw one grenade each.
 * Cost: 15 Munitions
 * Replaces Panzerfaust-30. Squad is issued Panzerfausts, which are exceptionally powerful single-use anti-tank recoilless guns with moderate range.