90. Hauptmann

Specialises in providing suppressive fire, and can request for air support.

Overview
Nearly wiped out south of Rome in late 1943, the 90th was thrown piecemeal into the brutal fight for Monte Cassino. Reformed as a Grenadier division, it served as a rearguard for the Axis retreat until its complete destruction in late 1944.

Armaments: (K98k x2, MP 40), *MP 40 x2, *GrB 39, *Panzerschreck, Skill: Elite, Role: Tactical/Strategic support.

Abilities
Junkers Ju-87D 'Stuka' MG-17 Strafe Coordinated Rocket Barrage Junkers Ju-87D 'Stuka' Reconnaissance Patrol '''Last Stand! (Toggle)''' Forced March!
 * Cost: 30 Munitions
 * Requests for a Ju-87D 'Stuka' plane to strafe the target area with its 7.92 mm machine guns.
 * Cost: 100 Munitions
 * All available rocket artillery will barrage the target area within the ability's range.
 * Cost: 60 Munitions
 * Requests a Ju-87D 'Stuka' plane to make a reconnaissance patrol at the target area. Plane is vulnerable to anti-aircraft fire.
 * The squad acts as a retreat point for friendly units. Also locks down the sector, preventing capture while active. Disables movement while active.
 * Officer order. Orders all nearby friendly infantry to move faster. Timed ability. Global cooldown.

Upgrades
Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher Coordinated Barrage Junkers Ju-87G 'Kanonenvogel' 3.7 cm Strafe
 * Requirement: Veterancy 2
 * Cost: 90 Munitions
 * (+ High Damage, + High Penetration, - Expensive)
 * Requirement: Veterancy 2
 * Cost: 35 Munitions
 * Replaces Coordinated Rocket Barrage. All available artillery will barrage the target area within the ability's range.
 * Requirement: Veterancy 1

Maschinenpistole 40 Submachine Guns (x2) Granatbüchse 39 Grenade Launcher Endurance Training
 * Cost: 20 Munitions
 * Replaces Junkers Ju-87D 'Stuka' MG-17 Strafe. Authorises the officer to request available aircraft to make a strafing run at the target area.
 * Cost: 30 Munitions
 * (+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)
 * Cost: 50 Munitions
 * (+ High Accuracy, + High Damage, - Low ROF)
 * Cost: 20 Munitions


 * Allows the squad to move more quickly when out of combat.