15. Panzergrenadiere

Panzergrenadier infantry. Large weapon selection, use for close-medium range support, or covering vehicles.

Overview
After the fall of Tobruk, the 15th was put on the defensive, fighting heroically to hold Axis lines. Forced to surrender with the Afrika Korps in May 1943, the unit was reformed that July in Sicily as the new 15. Panzergrenadier-Division.

Armaments: (K98k x4, MP 40), *FmW 35, *MG 34, *MP 40 x2, *StG 44 x2, *Panzerschreck, Skill: Experienced, Role: Assault.

Gameplay
(+ Entrench Tanks, + Mechanised Assault Passive)

Abilities
Iron Will Modell 24 Stielhandgranate Grenade Assault Blendkörper 2H HHL-3 'Panzerknacker' Conditioned Sprint
 * Requirement: Veterancy 1
 * The squad fires more accurately and can use abilities more frequently but will draw more enemy fire. Timed ability.
 * Cost: 30 Munitions.
 * A highly coordinated attack, each squad member throws one M24 fragmentation grenade. Capable of shredding infantry and smashing defences in a literal storm of shrapnel.
 * Cost: 20 Munitions
 * Frangible smoke grenade. Creates a cloud of smoke, obscuring line-of-sight. Caustic titanium tetrachloride disables vehicle weapons and poisons infantry while in the cloud.
 * Cost: 30 Munitions
 * Magnetic anti-tank grenade. Has to be directly planted on an enemy vehicle (very short deployment range). Causes extreme damage if not outright destroying the target.
 * Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard Sprint.

Upgrades
Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher Flammenwerfer 35 Flamethrower Concealment Training Maschinengewehr 34 Light Machine Gun Maschinenpistole 40 Submachine Guns (x2) Sturmgewehr 44 Assault Rifles (x2)
 * Requirement: Veterancy 3
 * Cost: 90 Munitions
 * (+ High Damage, + High Penetration, - Expensive)
 * Requirement: Veterancy 1
 * Cost: 50 Munitions
 * (+ Extra Range, - Low Damage, - Reduced AOE)
 * Requirement: Veterancy 1
 * Cost: 30 Munitions
 * Allows the squad to camouflage when in cover. Replaces the Ambush! ability with Hold Fire.
 * Cost: 55 Munitions
 * (+ High ROF, + High Accuracy, - Low Capacity, - Short Bursts)
 * Cost: 30 Munitions
 * (+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)
 * Cost: 60 Munitions
 * (+ High Accuracy, + High Damage, + High ROF, - Short Bursts, - Low Capacity, - Expensive)