Sd.Kfz. 222 (Wehrmacht)

Overview
Full production of the Sd.Kfz. 222 began in 1937, mounting the dependable 2 cm KwK 30 L/55 and adding a third crew member. Admired by recon units, the 222 offered stronger offensive capabilities against infantry and structures.

Armaments: 2 cm KwK 30 L/55, Coaxial MG 34, Armour: 14.5 mm, Role: Recon, Speed: 80 km/h.

Gameplay
(+ Highly Mobile, + Thick Armour, + Versatile Gun)

Abilities
Target Tread Coordinated Light Artillery Barrage Booby Trap Capture Point Camouflage (Toggle) Accelerate
 * Requirement: Veterancy 1
 * Cost: 20 Munitions
 * Fires an armour-piercing capped round at the targeted vehicle. Very high chance of immobilising.
 * Cost: 25 Munitions
 * All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.
 * Cost: 25 Munitions
 * Plant an explosive trap on a friendly and in supply Victory or Resource Point. The trap is activated when enemy forces attempt to capture the point. Trap damages and suppresses enemy infantry when triggered.
 * The crew hides the vehicle from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage and accuracy.
 * Increases movement and acceleration, and reduces chance to be hit. Timed ability.

Upgrades
FuG 12 Radio Set Targeting Optics Radpanzer Emergency Repair Kit
 * Requirement: Veterancy 2
 * Cost: 35 Munitions
 * Allows vehicle to detect enemy vehicles in the fog of war.
 * Cost: 30 Munitions
 * Improves accuracy and increases line-of-sight and detection radius.
 * Cost: 20 Munitions
 * Increases armour.
 * Cost: 30 Munitions
 * Allows the vehicle to repair itself when out of combat. Does not repair critical damage.