Sd.Kfz. 221 (Wehrmacht)

Scout vehicle. Can be retrofitted against aircraft, used to conduct raids, or provide suppressive fire.

Overview
An advanced four-wheel-drive scout car, the highly maneuverable Sd.Kfz. 221 was the workhorse of the Wehrmacht’s mechanised recon units. Outfitted with 14.5 mm of frontal armor, it reliably protected its two-man crew from small arms.

''Armaments: Pintle MG 34, *2 cm KwK 30 L/55, *Coaxial MG 34, Armour: 14.5 mm, Role: Recon, Speed: 80 km/h. Effective at medium range vs. infantry & aircraft.''

Gameplay
(+ Highly Mobile, + Thick Armour)

Abilities
Load V-Patronen Armour-piercing Incendiary Rounds Coordinated Light Artillery Barrage Booby Trap Capture Point
 * Cost: 15 Munitions
 * Crew switches to armour-piercing incendiary rounds, ideal for engaging light vehicles. Timed ability.
 * Cost: 25 Munitions
 * All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.
 * Cost: 25 Munitions
 * Plant an explosive trap on a friendly and in supply Victory or Resource Point. The trap is activated when enemy forces attempt to capture the point. Trap damages and suppresses enemy infantry when triggered.

Camouflage (Toggle) Accelerate
 * The crew hides the vehicle from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage and accuracy.
 * Increases movement and acceleration, and reduces chance to be hit. Timed ability.

Upgrades
FuG 12 Radio Set
 * Requirement: Veterancy 2
 * Cost: 35 Munitions
 * Allows vehicle to detect enemy vehicles in the fog of war.

Expert Gunnery
 * Requirement: Veterancy 2
 * Cost: 20 Munitions
 * Improves accuracy and increases reload speed.

Targeting Optics
 * Requirements: Veterancy 2, KwK 30 2 cm Autocannon w. Coaxial MG 34
 * Cost: 30 Munitions
 * Improves accuracy and increases line-of-sight and detection radius.

2 cm KwK 30 Autocannon w. Coaxial MG 34
 * Cost: 25 Munitions
 * Warning: Upgrading 2 cm KwK 30 Autocannon w. Coaxial MG 34 locks out Expert Gunnery
 * Vehicle is retrofitted with a turret-mounted 2 cm KwK 30 autocannon which can more effectively engage infantry, light vehicles, and aircraft. Replaces Load V-Patronen Armour-piercing Incendiary Rounds with Target Tread. Reduces line-of-sight and detection radius.

Radpanzer
 * Cost: 20 Munitions
 * Increases armour.

Emergency Repair Kit
 * Cost: 30 Munitions
 * Allows the vehicle to repair itself when out of combat. Does not repair critical damage.