Sd.Kfz. 250 (Wehrmacht)

Transport vehicle. Use as a firing platform, or to bring in reinforcements.

Overview
Lighter but just as versatile, the Sd.Kfz. 250 was built to supplement the 251 'Hanomag'. Modified throughout the war to perform various tasks, it was an invaluable asset of the Wehrmacht's highly mechanised recon formations.

Armaments: Pintle MG 42, Passengers, Armour: 10 mm, Role: Transport, Capacity: 5, Speed: 76 km/h.

Gameplay
(+ Shared Veterancy, + Cheap, + Firing Slots, - Unarmed)

Abilities
Load V-Patronen Armour-piercing Incendiary Rounds Focused Sight (Toggle) Emergency Repairs (Toggle) Schnellnebelkerzen 39 Accelerate
 * Requirement: Pintle-mounted MG 42
 * Cost: 15 Munitions
 * Crew switches to armour-piercing incendiary rounds, ideal for engaging light vehicles. Timed ability.
 * Increases line-of-sight in a frontal cone and detection radius, but decreases peripheral vision and movement.
 * The crew will attempt to repair their vehicle. Disables movement, rotation, and weapons when active.
 * Cost: 30 Munitions
 * Use equipped smoke dischargers to obscure line-of-sight around the vehicle.
 * Increases movement and acceleration, and reduces chance to be hit. Timed ability.

Upgrades
Reinforce Expert Gunnery Schweres Maschinengewehr 42 Emergency Repair Kit
 * Requirement: Veterancy 2
 * Cost: 35 Munitions
 * Increases reinforcement radius.
 * Requirement: Veterancy 2
 * Cost: 20 Munitions
 * Improves accuracy and increases reload speed.
 * Cost: 50 Munitions
 * Vehicle is issued a pintle-mounted MG 42 for additional defence against infantry and aircraft.
 * Cost: 30 Munitions


 * Allows the vehicle to repair itself when out of combat. Does not repair critical damage.