Panzer Division

Crush the enemies of the Fatherland with the treads of your mighty Panzers.

Overview
Allows access to heavy tanks, mechanised infantry, and supporting abilities.

Battlegroup
Panzer-Lehr Division

Highly-trained veteran troops supported with mobile armour support.

Doctrine Passives
Panzerkampf Aspiring Legends Tank Shock! Hull Down
 * Germany's success on the battlefield is heavily influenced by the coordination bewteen their infantry and Panzer forces.
 * Pioniere can receive additional training and equipment in maintaining vehicles, Volksgrenadiere can be issued powerful magnetic anti-tank grenades, and Grenadiere can requisition specialised rifle grenade launchers.
 * Many famous aces rose to command heavy tanks after exemplary service within the workhorses of the Panzer forces.
 * All Panzer IV and StuG III variants arrive with a random amount of experience.
 * Show the enemy the full might of Prussian steel combined with German engineering!
 * Allows all Panzer IV variants, Panthers, and Tiger variants to forcefully cause a suppressed enemy infantry squad to retreat, without Veterancy.
 * Our Panzer forces coordinate with friendly infantry to entrench their tanks.
 * Volksgrenadiere, Grenadiere, and Panzergrenadiere can entrench most German armour.

Commander Abilities
Radio Silence Junkers Ju-87D 'Stuka' Reconnaissance Patrol Junkers Ju-87D 'Stuka' Smoke Strike Tigerphobia! Close the Pocket!
 * Requirement: 0 CP
 * Cost: 25 Munitions
 * Command issues the order for all units on the field to operate without radio communication. Timed ability. All units are invisible on the minimap but have reduced line-of-sight.
 * Requirement: 3 CP
 * Cost: 80 Munitions
 * Dispatches a Ju-87D 'Stuka' plane to make a reconnaissance patrol at the target area. Plane is vulnerable to anti-aircraft fire.
 * Requirement: 4 CP
 * Cost: 50 Munitions
 * Dispatches a Ju-87D 'Stuka' plane to obscure the target area with smoke pots. Pots are delivered in a rough line formation. Plane is vulnerable to anti-aircraft fire. Infantry can be damaged by direct impact.
 * Requirement: 6 CP
 * Cost: 80 Munitions
 * Orders a barrage of leaflet drops at the target area. Leaftlet drops suppress and demoralise enemy infantry. Fires six (6) rounds.
 * Requirement: 12 CP
 * Cost: 120 Munitions
 * Orders multiple barrages to target enemy sectors not in supply and high-explosive light mortar barrages to target enemy frontline sectors. Timed ability.

Doctrinal Units
219. Pionier-Bataillon Pioniere

Doctrine Equipment: Advanced Repair Tools 183. Volksgrenadier-Division Volksgrenadiere"Composed of sixty-percent non-combat personnel, the 183rd sustained debilitating losses while defending Aachen. Crippled beyond recovery, survivors were used to reinforce the depleted 9th Panzer and 15th Panzergrenadier divisions."Doctrine Equipment: HHL-3 15. Panzergrenadier-Division Grenadiere"Formed in 1940 as the 15. Panzer-Division, the unit was sent to fight under the Afrika Korps in April 1941. Spirited and led by the legendary Erwin Rommel, the 15th crippled British forces at Halfaya Pass and helped capture Tobruk in June 1942."Doctrine Equipment: Granatbüchse 39 Grenade Launcher 15. Panzergrenadier-Division MG 42
 * 1) Advanced Repair, Ability: Instructed in advanced repair techniques, the squad is better able to maintain vehicles.
 * 2) Requisition cost: 20 Munitions
 * 3) Replaces Basic Repair.
 * 1) HHL-3 'Panzerknacker', Ability: Magnetic anti-tank grenade. Has to be directly planted on an enemy vehicle (very short deployment range). Causes extreme damage if not outright destroying the target.
 * 2) Requisition cost: 10 Munitions, Usage cost: 30 Munitions
 * 3) Replaces Brandflasche.
 * 4) Warning: Locks out Panzerfaust-100.
 * 1) GrB 39, Traits: (+ High Accuracy, + High Damage, - Low ROF)
 * 2) Requisition cost: 60 Munitions

15. Panzergrenadier-Division 8.14 cm GrW 34

15. Panzergrenadier-Division 7.5 cm Pak 40