Infanterie Division

Lead veteran squads and elite infantry armed with powerful weapons, to victory for the Fatherland.

Overview
Allows access to specialised elite infantry, additional small arms, and support tanks.

Gameplay
Infanterie is the the very definition of "Jack of all trades, Aces of none" doctrine for the Wehrmacht. Their units can both defend and attack. PaK43 88mm guns and Jagdpanzer IV to counter Tank player and 75mm leIG 18s and 105mm leFH 18 to provide indirect fire support leverage against Artillery heavy player. Panzerbefehslwagen IV supported by veteran infantry units with a variety upgrades from StG 44s and Panzerschreck for Volksgrenadier and MG42 LMG for Grenadiers squad to provide attacking capabilities

Battlegroup
91. Luftlande-Infanterie-Division

Versatile line infantry augmented with numerous assault guns.

Doctrine Passives
Infiltration Training Elite Crews Wunderwaffe Elite Troops
 * Requirement: 4 CP
 * Troops have been issued camouflage uniforms and are better trained in concealment.
 * Allows Volksgrenadiere, Grenadiere, and Offizier retinues to conceal themselves whilst in cover, after reaching Veterancy 1.
 * Requirement: 3 CP
 * Veteran weapon crews are sent to the battlefield to augment the infantry forces.
 * Weapon teams arrive with a random amount of experience.
 * The Sturmgewehr 44 is an extremely adaptable weapon with its multiple fire modes. Entire divisions would be outfitted with these weapons towards the end of the war.
 * Pioniere can plant incendiary booby traps on Capture Points, Volksgrenadiere can be issued multi-role assault rifles, and Grenadiere can requisition MG 42 light machine guns with extended magazines.
 * Veteran troops are sent to the battlefield in addition to fresh recruits.
 * Infantry squads arrive with a random amount of experience. Does not include Scharfschütze.

Commander Abilities
Counter-attack Tactics Deutschland über Alles! Junkers Ju-87D 'Stuka' 50 kg Dive Bomb 15 cm Nebelwerfer Barrage Assault Artillery
 * Requirement: 2 CP
 * Command issues the order to retake territory quickly. Timed ability. Infantry capture territory faster and received increased line-of-sight but have reduced suppression resistance.
 * Requirement: 3 CP
 * Command issues the order to inspire troops to move more quickly and attack more effectively. Timed ability. Troops received increased movement and accuracy but are more suspectible to incoming fire.
 * Requirement: 5 CP
 * Cost: 80 Munitions
 * Orders a Ju-87D 'Stuka' plane to conduct a precision attack on an enemy controlled point. Has a short delay, with an iconic audio cue. Resource Points are neutralised when hit. Does not require vision.
 * Requirement: 12 CP
 * Cost: 180 Munitions
 * Orders a barrage of 15 cm high-explosive rockets to strike the target area. Fires eighteen (18) rockets. Effective against all targets.
 * Requirement: 12 CP
 * Cost: 200 Munitions
 * Orders a barrage of high-explosive shells to saturate the target area, followed by a smokescreen to cover the advance. May only target enemy frontline sectors.

Doctrinal Units
352. Pionier-Bataillon Pioniere

Doctrine Equipment: Scorched Earth Traps 272. Volksgrenadier-Division Volksgrenadiere "Formed in late 1944 around 272. Infanterie-Division veterans, the division was reinforced using excess Luftwaffe and Kriegsmarine personnel. Barely escaping the Hürtgen Forest and Ardennes, the unit finally capitulated at the Ruhr Pocket."Doctrine Equipment: Sturmgewehr 44 Assault Rifles (x2)
 * 1) Scorched Earth, Ability: Plant an incendiary trap on a friendly and in supply Territory or Resource Point. The trap is activated when enemy forces attempt to capture the point.
 * 2) Requisition cost: 25 Munitions, Usage cost: 35 Munitions
 * 3) Replaces Salvage Operations.
 * 4) Warning: Locks out Demolition Kits.

352. Infanterie-Division Grenadiere "Ordered to hold its positions at all costs, the 12,000 man strong 352nd 'Pegasus Division' faced the full force of Operation Overlord. Absorbing all manner of personnel to replenish its appaling losses, most of the unit fought to the last man."Doctrine Equipment: Maschinengewehr 42 (100rd.) Light Machine Gun
 * 1) StG 44, Traits: (+ High Accuracy, + High Damage, + High ROF, - Short Bursts, - Low Capacity, - Expensive)
 * 2) Requisition cost: 60 Munitions


 * 1) MG 42 (100rd.), Traits: (+ High ROF, + High Capacity, + Fast Suppression, - Short Bursts)
 * 2) Requisition cost: 75 Munitions