5 cm Pak 38 (Wehrmacht)

Anti-tank gun. Use to engage any sort of enemy vehicle or armour at long range.

Overview
Designed before the war, the Pak 38 was one of the few early guns able to defeat sloped armour. Later replaced by more powerful weaponry, the capable 5 cm continued to serve Wehrmacht and Romanian forces until the war's end and beyond.

Armaments: (5 cm Pak 38, K98k x2, MP 40), Crew: 5, Skill: Regular, Role: Anti-tank.

Gameplay
(+ Accurate, + High ROF, - Low Damage)

Abilities
Target Tread Sprenggranate 38
 * Requirement: Veterancy 1
 * Cost: 20 Munitions
 * Fires an armour-piercing capped round at the targeted vehicle. Very high chance of immobilising.
 * Cost: 15 Munitions

Stielgranate 42 Weapon Team Camouflage (Toggle) Rapid Maneuvers
 * High-explosive round. Reduced penetration and damage, but significantly increased blast radius.
 * Cost: 30 Munitions
 * Shaped charged round. Significantly increased penetration and moderate blast radius.
 * The crew hides the weapon from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage, accuracy, and penetration.
 * Increases movement and rotation. Timed ability.

Upgrades
First Aid Training
 * Requirement: Veterancy 3
 * Cost: 35 Munitions

Maintenance Kits Targeting Optics
 * Allows the squad to heal itself when out of combat.
 * Requirement: Veterancy 3
 * Cost: 25 Munitions
 * Allows the squad to repair their crewed weapon when out of combat.
 * Requirement: Veterancy 2
 * Cost: 30 Munitions
 * Warning: Upgrading Targeting Optics locks out Improved Breech.

Improved Breech
 * Improves accuracy and increases line-of-sight.
 * Requirement: Veterancy 2
 * Cost: 25 Munitions
 * Warning: Upgrading Improved Breech locks out Targeting Optics.


 * Increases reload speed.