Sd.Kfz. 251 (Wehrmacht)

Transport vehicle. Protects occupants against cold weather, rear machinegun, use to provide suppressive fire, or bring in reinforcements.

Overview
The primary half-track of the Wehrmacht, over 15,200 Sd.Kfz. 251 models served during the war. Robust and reliable, the ‘Hanomag’ was the base platform for an assortment of specialised variants.

''Armaments: Front MG 42, Rear MG 42, *Side flame projectors, Armour: 12 mm, Role: Transport, Capacity: 12, Speed: 52.5 km/h. Effective at medium range vs. infantry.''

Gameplay
(+ Shared Veterancy, + Multiple MGs, + Thick Armour)

Abilities
Load V-Patronen Armour-piercing Incendiary Rounds Riegel Mine 43
 * Cost: 15 Munitions
 * Crew switches to armour-piercing incendiary rounds, ideal for engaging light vehicles. Timed ability.
 * Cost: 10 Munitions


 * Anti-tank bar mine. Can be triggered by infantry.

Emergency Repairs (Toggle)
 * The crew will attempt to repair their vehicle. Disables movement, rotation, and weapons when active.

Camouflage (Toggle) Accelerate
 * The crew hides the vehicle from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage and accuracy.
 * Increases movement and acceleration, and reduces chance to be hit. Timed ability.

Upgrades
Reinforce Expert Gunnery Flame Projectors
 * Requirement: Veterancy 2
 * Cost: 35 Munitions
 * Increases reinforcement radius.
 * Requirement: Veterancy 2
 * Cost: 20 Munitions
 * Improves accuracy and increases reload speed.
 * Requirement: Infanterie Division or Straf Division
 * Cost: 30 Munitions


 * Vehicle is retrofitted with two flame projectors, which are extremely effective against infantry and emplacements. Replaces Load V-Patronen Armour-piercing Incendiary Rounds with Scorched Earth. Can no longer transport or reinforce troops. Disables rear machinegun. Vehicle has a chance of exploding violently when destroyed.

Field Maintenance
 * Cost: 20 Munitions

Emergency Repair Kit
 * Replaces Emergency Repairs. Vehicle is issued additional tools and supplies to repair friendly vehicles and crewed weapons.
 * Cost: 30 Munitions


 * Allows the vehicle to repair itself when out of combat. Does not repair critical damage.