Panzerjäger (Wehrmacht)

Anti-tank infantry. Concealed behind cover, use to reliably ambush any vehicle or tank.

Overview
Defensive and reactive, Wehrmacht Panzerjäger waited until the last possible moment to engage enemy armor. Pinning targets with combined arms tactics, these teams could eliminate any Allied vehicle of the war with the Panzerschreck.

Armaments: (K98k, MP 40, Panzerschreck), Skill: Regular, Role: Anti-armour.

Gameplay
(+ Camouflage)

Abilities
Modell 24 Stielhandgranate Gewehrnebelgranate 42 HHL-3 'Panzerknacker' Sprint
 * Cost: 20 Munitions
 * Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.
 * Cost: 25 Munitions
 * Smoke rifle grenade. Creates a temporary screen of smoke in a line formation. Vehicles caught inside the smoke are slowed.
 * Cost: 30 Munitions
 * Magnetic, shaped charge anti-tank grenade. Has to be directly planted on an enemy vehicle (very short deployment range). Causes extreme damage if not outright destroying the target.
 * Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

Upgrades
Tank Destruction II
 * Requirements: Veterancy 3, Tank Destruction I
 * Cost: 25 Munitions
 * Improves the squad's skill to 'Elite'. The squad is invisible on the minimap.

Tank Destruction I
 * Requirement: Veterancy 2
 * Cost: 20 Munitions
 * Improves the squad's skill to 'Experieced'. Allows the squad to heal itself when out of combat.

Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher Replacement
 * Cost: 45 Munitions
 * Replacement anti-tank weapon if the squad has lost their's.

Geballte Ladung Grenades
 * Cost: 10 Munitions
 * Replaces Modell 24 Stielhandgranate. Squad is issued baled explosive charges, capable of severely damaging vehicles if thrown underneath.

First Aid Training
 * Requirement: Veterancy 3
 * Cost: 35 Munitions
 * Allows the squad to heal itself when out of combat.